THE EFFECTS OF VIRTUAL REALITY & AUGMENTED REALITY ON ENTERTAINMENT

BACK TO BLOG
THE EFFECTS OF VIRTUAL REALITY & AUGMENTED REALITY ON ENTERTAINMENT

Virtual Reality & Augmented Reality have been used in the military field and in labs for many years. Now, the entertainment sector is one of the most enthusiastic advocates of Virtual Reality.

Several branches of industry today have already been using VR, which could be the next big thing in experiential entertainment. The number of companies that have introduced VR now includes Samsung, Google and Oculus

       
   
     
 

The Entertainment Technology of VR constitutes a big part of the VR industry.

And it will develop even further.

360° filming is not like a normal shooting, you have to focus on different matters. Let us have a look at the subject we are talking about.

Story Telling

Virtual Reality headsets like “Oculus” and “Google Cardboard” provide 360° panorama photos and videos enabling viewers to hear and see a movie with an immersive experience.

Immersive filming seems to be the latest trend all over the entertainment industry, but filmmakers will have to adopt new ways of storytelling to provide Virtual Reality cinematic content.

While cinematic VR for movies is still in the early stage of development, many do see VR as a potential niche opportunity for filmmakers. Startups such as Jaunt and MindVR are already exploring how to reach audiences with their storytelling in the virtual world.

The Field Of Vision

VR filming is not like shooting a regular video. It has its own rules and considerations.

360° means everything is in view of the camera. Your team, the equipment, the light… Everything that is around you. So you must have a detailed plan before creating the story.

 

 

 

 

 

 

 

 

 

Focussing

Traditional filmmaking relies on the ability to present to the viewer what is important to the story. Regular films always provide what the director wants. Now, in VR, you have to find out what needs to be focussed on.

Focussing requires a few techniques. VR directors need to understand these new techniques and when to use them.

Camera Location

The placement of the camera in a scene is they key and important to the storytelling. You have to plan the role of the viewers ahead. Are they going to be participants or mere observers? That has an impact on the story. If you would like the viewers to be part of the story, you have to consider that the story will be different than in a regular movie.

Camera Movement

Another point to consider is the camera movement. In order to achieve action, there needs to be an impetus of movement, like a drone, a car, a track or a person. Bear in mind, whatever is controlling the motion will be in the video.

As you see, filmmakers are focussing on Virtual Reality. Let us see what they do and how they create the story.

Case Study: School of Rock

The School of Rock is a successful example of VR filming. The video was created with careful planning of the story, focussing and camera location.

https://www.youtube.com/watch?v=GFRPXRhBYOI

Case Study: The  Lion King

“Total Cinema 360” have created the first Broadway video in an angle of 360°. The video is about The Lion King. Virtual Reality video technology was used to design and capture a performance on a Broadway stage that puts you right in the middle of one of the best productions made.

https://www.youtube.com/watch?v=7T57kzGQGto

Case Study: Star Wars

Google, Verizon and Lucasfilm’s ILMxLAB studio came together to create their own version of Star Wars: “The Force Awakens VR Experience” for Google Cardboard was released at the end of last year, and fans have taken it upon themselves to contribute VR to the movie as well. The video below is not official or related to the movie studio in any way, but it has been viewed over six million times on YouTube.

https://www.youtube.com/watch?v=6uG9vtckp1U

06.10.2016

360 DEGREE VR SHOOTING CAMERA: GOPRO OMNI

360 DEGREE VR SHOOTING CAMERA: GOPRO OMNI

26.12.2016

Because of the rapid growth of the world of virtual reality, VR technologies and devices have begun to take more and more space in our everyday lives. Many products are being designed to make VR devic

READ MORE
HTC VIVE - VIRTUAL REALITY; BEYOND IMAGINATION

HTC VIVE - VIRTUAL REALITY; BEYOND IMAGINATION

02.12.2016

HTC Vive…These high end virtual reality glasses were developed by SteveVR, a subsidiary of Valve. HTC is one of the most important technology companies in the world and HTC Vive developed in pa

READ MORE
PLAYSTATION VR - GAMING EXPERIENCE IN VIRTUAL REALITY

PLAYSTATION VR - GAMING EXPERIENCE IN VIRTUAL REALITY

14.11.2016

The PlayStation, which came into our lives on December 3rd 1994, keeps being developed further to keep up with all the changes and novelties in the world of technology. Sony introduced its virtual

READ MORE